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Shenzhen Second Library and Art Museum

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The scope of this project is to develop a VR experience that combines the features of a library and an art museum. The project will also utilize cutting-edge VR technologies such as haptic feedback, 3D modeling, and motion tracking to create a realistic and immersive environment.

The project aims to create an interactive and educational platform for visitors to learn about various art forms, history, and literature in a virtual setting.

Problem solving

  • To provide visitors with an engaging and educational experience through virtual exhibits, displays, and collections.

  • To incorporate advanced VR technologies such as haptic feedback and 3D modeling to enhance the realism of the virtual environment.

  • To enable visitors to explore and interact with the virtual space freely, allowing them to choose their own path and discover new things at their own pace.



The project aims to harness the power of VR to create a unique and innovative experience that brings together the worlds of art, literature, and history in a virtual setting. With its interactive and immersive nature, offering them a new way to explore and appreciate cultural institutions.

Results show

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